Suika Game: one jar, eleven fruit, one watermelon
The idea fits in one sentence: two of the same fruit touching turn into the next fruit. A cherry and a cherry make a strawberry, two strawberries make a grape, and so on for eleven steps until two melons make a watermelon. The catch is the jar. Nothing ever leaves it except by merging, and big fruit take up a lot of room.
The dropper only ever hands you the five smallest fruit, cherry to persimmon, so every apple, pear, peach, pineapple, melon and watermelon has to be built. Making a fruit scores its value, from 3 points for a strawberry up to 66 for a watermelon, and two watermelons touching both vanish for another 66. Your best score is saved in the browser, and if you leave mid-game the jar is saved too, so the Continue button picks up where you stopped.
Controls & mechanics
| Action | Control | Purpose |
|---|---|---|
| Aim | Mouse, finger, Left/Right arrows or A/D | A guide line shows exactly where the fruit will land |
| Drop | Click, tap, Space, Enter or Down | There is a short pause between drops so you cannot spam |
| Pause | P or Esc | Freezes the jar until you press it again |
| Mute / new game | M / R | The speaker button at the top right also mutes |
How to score higher in the watermelon game
- Keep the big fruit in one corner: Build your largest fruit along one wall and let the small ones collect on the other side. A tidy jar gives matching fruit a chance to meet.
- Look at the next fruit: The NEXT window tells you what comes after the one you are holding. Plan two drops at a time instead of one.
- Do not bury small fruit: A cherry trapped under a peach is stuck for a long time. Drop small fruit on top of the pile, not into gaps under big ones.
- Chain merges on purpose: A new fruit appears where the two old ones met. Set up pairs so the new fruit lands next to its twin and merges again.
Key features
- The full 11-fruit chain: Cherry all the way to watermelon, with real physics: fruit roll, stack and push each other around.
- Saves your game: Best score and the jar you left behind stay in the browser. Close the tab and continue later.
- Mouse, keyboard or touch: Plays the same on a PC, a school Chromebook, a tablet or a phone.
Game info
- Title: Suika Game
- Developer: suika.click
- Category: Watermelon Games
- Platform: Web browser (HTML5)
- Build: HTML5 canvas + matter.js physics · made for suika.click · mouse, keyboard and touch
Pro tip: Pineapple is the fruit that ends most good runs: it is big enough to block half the jar. Before you merge two peaches, make sure there is room at the bottom for what comes out.