Suika Game

Suika Game — Drop, match, merge, grow a watermelon

4.3 · 4 ratings

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Suika Game: one jar, eleven fruit, one watermelon

The idea fits in one sentence: two of the same fruit touching turn into the next fruit. A cherry and a cherry make a strawberry, two strawberries make a grape, and so on for eleven steps until two melons make a watermelon. The catch is the jar. Nothing ever leaves it except by merging, and big fruit take up a lot of room.

The dropper only ever hands you the five smallest fruit, cherry to persimmon, so every apple, pear, peach, pineapple, melon and watermelon has to be built. Making a fruit scores its value, from 3 points for a strawberry up to 66 for a watermelon, and two watermelons touching both vanish for another 66. Your best score is saved in the browser, and if you leave mid-game the jar is saved too, so the Continue button picks up where you stopped.

Controls & mechanics

ActionControlPurpose
AimMouse, finger, Left/Right arrows or A/DA guide line shows exactly where the fruit will land
DropClick, tap, Space, Enter or DownThere is a short pause between drops so you cannot spam
PauseP or EscFreezes the jar until you press it again
Mute / new gameM / RThe speaker button at the top right also mutes

How to score higher in the watermelon game

  1. Keep the big fruit in one corner: Build your largest fruit along one wall and let the small ones collect on the other side. A tidy jar gives matching fruit a chance to meet.
  2. Look at the next fruit: The NEXT window tells you what comes after the one you are holding. Plan two drops at a time instead of one.
  3. Do not bury small fruit: A cherry trapped under a peach is stuck for a long time. Drop small fruit on top of the pile, not into gaps under big ones.
  4. Chain merges on purpose: A new fruit appears where the two old ones met. Set up pairs so the new fruit lands next to its twin and merges again.

Key features

  • The full 11-fruit chain: Cherry all the way to watermelon, with real physics: fruit roll, stack and push each other around.
  • Saves your game: Best score and the jar you left behind stay in the browser. Close the tab and continue later.
  • Mouse, keyboard or touch: Plays the same on a PC, a school Chromebook, a tablet or a phone.

Game info

  • Title: Suika Game
  • Developer: suika.click
  • Category: Watermelon Games
  • Platform: Web browser (HTML5)
  • Build: HTML5 canvas + matter.js physics · made for suika.click · mouse, keyboard and touch

Pro tip: Pineapple is the fruit that ends most good runs: it is big enough to block half the jar. Before you merge two peaches, make sure there is room at the bottom for what comes out.

Frequently asked questions

What is Suika Game?

Suika Game, also called the watermelon game, is a puzzle where you drop fruit into a jar and merge matching pairs into bigger fruit. The goal is to make a watermelon, the last of 11 fruit, without letting the pile rise above the line.

How do you play the watermelon game on PC?

Move the mouse to aim and click to drop, or use the Left and Right arrows (or A and D) to aim and Space to drop. It runs in the browser on suika.click, so there is nothing to install.

What is the order of the fruit?

Cherry, strawberry, grape, dekopon, persimmon, apple, pear, peach, pineapple, melon, watermelon. Only the first five ever drop from the top; the rest you have to make by merging.

How is the score counted?

Each merge scores the value of the fruit it makes: 3 for a strawberry, 6 for a grape, 10 for a dekopon and so on up to 66 for a watermelon. Two watermelons touching disappear and score 66 more.

When is the game over?

When any fruit stays above the red dashed line near the top of the jar for about a second and a half. A fruit that bounces up and falls back down in time does not count.

Does it save my progress?

Yes. Your best score is saved in the browser, and an unfinished game is saved too, so the title screen offers Continue next time. Clearing browser data or playing in incognito resets it.

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