Suika Game Tips: 7 Habits That Get You a Watermelon
Published · 2 min read
Most first games of the watermelon game end the same way: the jar fills with a mess of small fruit, a pineapple shows up in the wrong place and something pokes over the red line. Getting a watermelon is less about luck than it looks. These are the habits that make the difference.
1. Pick a corner for the big fruit
Decide early which side of the jar is the "big" side, say the left. Every time you make a large fruit, try to keep it there. The small fruit then collect on the right, near each other, where they can find their matches. A jar with big fruit scattered everywhere splits the small ones into little pockets where they never meet a twin.
2. Build a staircase
The best jars look like a staircase: the biggest fruit at the bottom of one wall, the next size next to it, then the next. When you merge the smallest step, the new fruit lands right next to the step above it and can merge again. Two or three merges in a row from a single drop is how the big scores happen.
3. Read the NEXT window
The box at the top of the screen shows the fruit after the one you are holding. If you are holding a cherry and a persimmon is next, drop the cherry somewhere it will not get covered by that persimmon. Thinking two drops ahead is the single biggest jump in skill.
4. Never drop small fruit into a hole under big ones
A gap between two apples looks like a nice place for a cherry. It is not. The cherry gets trapped, and it stays there until you clear both apples. Put small fruit on top of the pile where the next matching fruit can reach it.
5. Watch the pineapple
Pineapples and melons are huge. When you are about to merge two peaches, look at where the pineapple will appear. If it will land on top of the pile and poke above the line, wait and make room first.
6. Use the line timer
A fruit only ends the game if it stays above the red dashed line for about a second and a half. A fruit that bounces up and settles back down is safe. That means you can drop onto a tall pile if you are sure a merge will pull it back down, but do not count on it every time.
7. Slow down near the end
When the jar is almost full, there is no timer forcing you to drop. Move the aim slowly, check the guide line and the NEXT fruit, and only drop when you know where it will go. A few careful drops at the end often decide whether you get the watermelon.
A simple goal ladder
- First: make a pineapple (45 points for the merge itself).
- Then: make a melon.
- Then: make a watermelon.
- Finally: make two watermelons and clear them for the bonus.
Your best score is saved on suika.click, so you can come back and chase the next step on the ladder any time.
More from the blog
- The Watermelon Game on PC and Chromebook: How Suika Game Works
Where Suika Game comes from, the 11-fruit order, the rules in 30 seconds and how to play the watermelon game in a browser with no download.